2:00 – 5:00 pm
Learning should be like a good book that you don’t want to put down. Join us as we explore a process of instructional design that uses narrative and games as a way to increase engagement and critical thinking. Alternate reality games blend the world of fiction with reality creating a mix that engages students in problem based learning. Participants will learn the basics of developing these creative learning environments utilizing resources freely available on the Read’Write web and in most schools. Bring your laptop and creativity to Houston and learn how you can use blogs, twitter, wikis, podcasts and other new media formats to bring your courses to life.
- Twitter tag for session #txdla-104. Many of the game resources were sent out under this tag
- Session Slide Stack (coming as soon as slideshare is finished processing them)
- Collective session notes from part 1: Shafted Enlightenment http://etherpad.com/Bosg5nmY0W. I will post a pdf of these notes later when Drop.io is back up so that the notes are preserved should this page go dark. Many good notes and ideas here from the participants as they played the game. This portion of the session was largely the first hour.
- Collective session notes from part 2: Construct your own game. These notes represent a collective design document as 20 participants developed the beginning of a game that can be used to teach about information literacy. I will post a pdf of these notes when drop.io is back up in case this page goes dark.
- Pot of Gold (password needed- Contact me if PW is lost): http://drop.io/pot_of_gold