TxDLA 2010 How can we design with games?

21 03 2010

I just finished conducting a 3 hour hands-on session on designing learning environments using narrative based alternate reality games. There were 20 participants (full room) and the first part was approximately one hour in length providing introductory content followed by the playing of Shafted Enlightenment (a game that teaches about learning through alternate reality games). The last two hours provided an opportunity for participants to explore aspects of designing their own game. They were given a topic and asked to develop a back story, learning goals and objectives, learning tasks and some of the artifacts they may use to create their games. We used two different etherpads to collaboratively collect notes. The first provides a record of the first part of the session (the game) and the second pad provides collaborative notes from the game design portion of the session. All resources are now posted online and available for review.

Comments and questions are welcome. You can view the session resources at:





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